NVIDIA PhysX 3.0 available to improve games


PhysX technology developed by the manufacturer nVIDIA passes a new milestone with version 3.0 that allows a tenfold graphic rendering of video games. The SDK is now available to developers.
The company took advantage of nVIDIA's enthusiasm E3 in Los Angeles - the largest show dedicated to video games - to announce the availability of the SDK (Software Development Kit) 3.0 PhysX. This new version of this technology offers a completely rewritten engine, with the aim of supporting multiple CPU architectures and better GPU acceleration.

As a reminder, PhysX technology is used to manage the effects of real-time physics in video games running on Windows, GNU / Linux, Mac OS, Xbox 360, PlayStation 3, as well as devices running the Android operating system .

Several improvements are also up to date with the PhysX SDK 3.0, namely a reduction of the load calculation for collisions, a more efficient multithreading to take advantage of multicore processors heart in games, streaming to insert more quickly graphics without sacrificing performance, and a range of flexible tools that allow developers to increase efficiency.

You'll understand that the watchword of the PhysX technology is 3.0 optimization and performance gain. This will provide a rendering qualitative and especially little greedy in games that use this new version in the future.
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